Subject Guides
Video Game Design
Provides a list of books available in the library on video game design and development.
Last update 12/13/2007Advanced Java game programming
by Croft, D. W.
(London : Springer, 2004)
by Croft, D. W.
(London : Springer, 2004)
AI for Game Developers
by Bourg, David M.
( O'Reilly, c2004)
by Bourg, David M.
( O'Reilly, c2004)
Chris Crawford on Interactive Storytelling
by Crawford, Chris
(New Riders, c2005)
by Crawford, Chris
(New Riders, c2005)
Developing Games in Java
by Brackeen, David
(New Riders, c2004)
by Brackeen, David
(New Riders, c2004)
Fundamentals of game design
by Adams, Ernest.
(Pearson Prentice Hall, c2007)
by Adams, Ernest.
(Pearson Prentice Hall, c2007)
Game Architecture and Design
by Rollings, Andrew
(New Riders, c2004)
by Rollings, Andrew
(New Riders, c2004)
Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer
by Thompson, Jim.
(Wiley, c2007.)
by Thompson, Jim.
(Wiley, c2007.)
Game development essentials. Game interface design
by Saunders, Kevin
(Thomson Delmar Learning, c2007.)
by Saunders, Kevin
(Thomson Delmar Learning, c2007.)
Call Number: QA 76.76 .C672 S29 2007
Game Development with ActionScript
by Moronta, Lewis
(Premier Press, c2004)
by Moronta, Lewis
(Premier Press, c2004)
Game programming for teens
by Sethi, Maneesh
(Thomson Course Technology, c2005.)
by Sethi, Maneesh
(Thomson Course Technology, c2005.)
Handbook of computer game studies
by Raessens, Joost - ed.
(MIT Press, c2005.)
by Raessens, Joost - ed.
(MIT Press, c2005.)
Introduction to the game industry
by Moore, Michael E.
(Pearson Prentice Hall, c2007.)
by Moore, Michael E.
(Pearson Prentice Hall, c2007.)
Level designs for games : creating compelling game experiences
by Co, Phil.
(New Riders Games, c2006.)
by Co, Phil.
(New Riders Games, c2006.)
Macromedia flash MX 2004 game programming
by Murray, Craig S.
(Premier Press, c2004)
by Murray, Craig S.
(Premier Press, c2004)
Macromedia Flash MX 2004 : Games Most Wanted
by Besley, Kristian, et. al.
(Springer, c2004)
by Besley, Kristian, et. al.
(Springer, c2004)
Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs
by Davison, Andrew
(Springer-Verlag, 2007)
by Davison, Andrew
(Springer-Verlag, 2007)
Rules of Play : Game Design Fundamentals
by Salen, Katie
(MIT Press, 2004)
by Salen, Katie
(MIT Press, 2004)
Start your engines: developing driving and racing games
by Parker, J. R.
(Paraglyph Press, c2005.)
by Parker, J. R.
(Paraglyph Press, c2005.)
Ultimate Game Design : Building Game Worlds
by Meigs, Tom
(McGraw-Hill/Osborne, 2003)
by Meigs, Tom
(McGraw-Hill/Osborne, 2003)
Understanding motion capture for computer animation and video game
by Menache, Alberto
(Morgan Kaufmann, c2000)
by Menache, Alberto
(Morgan Kaufmann, c2000)
