Subject Guides

Video Game Design

Provides a list of books available in the library on video game design and development.

Last update 12/13/2007
Advanced Java game programming
by Croft, D. W.
(London : Springer, 2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 C76 2004

AI for Game Developers
by Bourg, David M.
( O'Reilly, c2004)
Location: McNichols Campus Library
Call Number: QC 23.2 .B68 2004

Chris Crawford on Interactive Storytelling
by Crawford, Chris
(New Riders, c2005)
Location: McNichols Campus Library
Call Number: GV 1469.17 .S86 C73 2005

Developing Games in Java
by Brackeen, David
(New Riders, c2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 B74 2004

Fundamentals of game design
by Adams, Ernest.
(Pearson Prentice Hall, c2007)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 A322 2007

Game Architecture and Design
by Rollings, Andrew
(New Riders, c2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 R654 2004

Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer
by Thompson, Jim.
(Wiley, c2007.)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 T49 2007

Game development essentials. Game interface design
by Saunders, Kevin
(Thomson Delmar Learning, c2007.)
Game Development with ActionScript
by Moronta, Lewis
(Premier Press, c2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 M67 2004

Game programming for teens
by Sethi, Maneesh
(Thomson Course Technology, c2005.)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 S374 2005

Handbook of computer game studies
by Raessens, Joost - ed.
(MIT Press, c2005.)
Location: McNichols Campus Library
Call Number: GV 1469.15 .H36 2005

Introduction to the game industry
by Moore, Michael E.
(Pearson Prentice Hall, c2007.)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 M622 2007

Level designs for games : creating compelling game experiences
by Co, Phil.
(New Riders Games, c2006.)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 C615 2006

Macromedia flash MX 2004 game programming
by Murray, Craig S.
(Premier Press, c2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 M87 2004

Macromedia Flash MX 2004 : Games Most Wanted
by Besley, Kristian, et. al.
(Springer, c2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 M337 2004

Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs
by Davison, Andrew
(Springer-Verlag, 2007)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 D385 2007

Rules of Play : Game Design Fundamentals
by Salen, Katie
(MIT Press, 2004)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 S25 2004

Start your engines: developing driving and racing games
by Parker, J. R.
(Paraglyph Press, c2005.)
Location: McNichols Campus Library
Call Number: GV 1469.17 .A98 P37 2005

Ultimate Game Design : Building Game Worlds
by Meigs, Tom
(McGraw-Hill/Osborne, 2003)
Location: McNichols Campus Library
Call Number: QA 76.76 .C672 M454 2003

Understanding motion capture for computer animation and video game
by Menache, Alberto
(Morgan Kaufmann, c2000)
Location: McNichols Campus Library
Call Number: TR 897.7 .M46 2000

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